We have a nice new little feature on our Facebook page. We call it BOOM RECORDING MAP. On this map you can exactly see where the recordings for our BOOM Libraries took place. Simply visit www.facebook.com/boomlibrary and click on the Tab to explore the BOOM RECORDING MAP. Enjoy.
This is a nice little Making Of video of our recordings in South Africa for our "Cars" library. We completely wired 10 everyday cars, rented a super-quiet test track for our recordings and are now proud to deliver really great and pristine long takes of drive-bys, car engine sounds, exhaust sounds and stereo interior recordings. We also give you a great selection of close handling sounds like switches, indicators, ventilation, handbrakes, basically everything we could find.
Microsoft just released it's new game for the XBOX360: "Kinect Rush - A Disney • Pixar Adventure". The game takes place in the lovely universes of the Disney-Pixar animation movies "Ratatouille", "Toy Story", "The Incredibles", "UP" and "Cars". The BOOM Library team was responsible for the sound design of this great gesture based adventure.
The Soundtrack for Crysis 2 (awarded for "Best German Game" 2012), composed by Borislav Slavov, Dynamedion and Hans Zimmer, was beefed up with BOOM Library "Cinematic Metal - Construction Kit" and "Cinematic Metal - Impacts".
The wait is finally over. We’re back with our next release and this is something huge. For “DOGS”, we recorded dozens of animals, providing you with a really broad selection of different breeds.
This is the teaser of FUBAR: Extended Redux Edition - a fantastic short film about a world similar to ours in which dogs and cats are engaged in a modern war. The trailer is packed with an arsenal of visual FX and - of course - SFX. Hasraf Dulull, the director of the movie chose, among others, BOOM SFX (Cinematic Series ß Guns) to give this trailer the appropriate sound. Check it out! THX Haz.
Today is the release date of Ubisoft's new PC game ANNO 2070 and the BOOM Library is heavily involved in this really brilliant piece of software. The long awaited strategy game, developed by Related Designs and Blue Byte, receives high ratings in common game communities. Some call it "The best looking strategy game ever" (translated from PC Games). Here are some numbers:
Our Creative Director and co-founder Axel Rohrbach talks about the recording of "MEDIEVAL WEAPONS". Where did we find all these weapons? Where did we record? What did we record? How did we record? Check out the interesting interview by Miguel Isaza on www.designingsound.org or click here to read.
Take a look at this amazing trailer of WORLD OF TANKS and pick up your ears. You'll hear a lot of CINEMATIC TRAILERS and CINEMATIC METAL sound effects that were used to give this trailer a cinematic boost. World of Tanks is a free team-based massively multiplayer online game dedicated to armored warfare in the mid-20th century. Thanks to Gavin Little of EchoLab.
Our "Creatures" sound effects library is the 1st price to win at the latest "DESIGNING SOUND - Sound Design Challenge" by Shaun Farley.
The challenge this time is to create a set of vocalizations for a creature featured in a 3D video, without using any animal (this includes human) sounds.
Click here to read, participate and WIN the "Creatures" SFX.