Traveller's Tales are looking for a passionate Sound Designer to join their audio team in Knutsford, England. Sounds good?
Today we are not acting on our own behalf. We just hunt up something very interesting for you guys that we don´t want to keep from you.
Have you heard about BEEP? The documentary funded via Kickstarter is a very interesting documentation about the history of Game Sound – from the Victorian penny arcades through the pinball and the video games right up to 2015.
The audio team of Rockstaeady is looking for an in-house dialogue and a "straight" sound designer at their facilities in North London. Interested?
Once again we hunt up one of our BOOM Library sounds called “Life Extraction Light” (min. 2.28 and 2.32) from our Magic Designed library in the brand new STAR WARS: The Old Republic – Knights of the Eternal Throne trailer.
The Montreal studio of the video game company Gameloft is looking for a composer to join their team of in-house composers, as a full time employee. Feel like you are the right person? Here is the job description:
Splash Damage has opened up 2 positions at their facilities based in London, UK. Sounds good?
Digital Extremes is looking for a full-time Sound Designer onsite position at their facilities in Ontario, Canada. Interested?
We’re happy to hear our BOOM Library sound “WHOOSH HIT Eerie Incoming” (sec. 10) from our “Cinematic Hits - Designed” library and the sound “CH-DS HIT Massive 07” (sec. 18) from our “Cinematic Trailers - Designed” pack in the brand-new "GEARS OF WAR 4 Trailer".
Unofficial BOOM Library trailer sound rule #1: „Start your trailer with a really good sound". This Trailer nails it and uses the sound “WHOOSH-HIT_Dont_Poke_With_Me.wav” from our Cinematic Trailers Designed library.
Sound design means something different for everybody. For some it is something to earn money and for the others it´s a passion. In the best case it is both;) The creative work of sound design should evoke an illusion for the viewer to be part of the event. Especially the human’s emotional level should be addressed through the frequency, rhythmic shape, volume and dynamic development of sounds.