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Transformers - BOOM Library Research

"If you type “Transformers Sound Design” into Google you will be amazed how many requests there are for “how do I create Transformers sounds and how do I get that special, unique sounding effect on their movements?”

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[VIDEO] BOOM SFX IN LATEST DURACELL COMMERCIAL

Peter Darmi from forkandles media contacted us and told us that he used our SFX in the latest Duracell commercial that he did the score and sound design for. That's what he said:"You'll know where in the spot I used them when you hear it. Thanks again for putting such a great library (Cinematic Trailers Bundle) together." Thanks Peter! Let's forward the challenge to you. Do you hear the BOOM SFX? We definitely do :-)

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BOOM RECORDING MAP

We have a nice new little feature on our Facebook page. We call it BOOM RECORDING MAP. On this map you can exactly see where the recordings for our BOOM Libraries took place. Simply visit www.facebook.com/boomlibrary and click on the Tab to explore the BOOM RECORDING MAP. Enjoy.

[VIDEO] EVERYDAY CARS - Making Of Video

This is a nice little Making Of video of our recordings in South Africa for our "Cars" library. We completely wired 10 everyday cars, rented a super-quiet test track for our recordings and are now proud to deliver really great and pristine long takes of drive-bys, car engine sounds, exhaust sounds and stereo interior recordings. We also give you a great selection of close handling sounds like switches, indicators, ventilation, handbrakes, basically everything we could find.

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[VIDEO] BOOM Provides Sound Design For KINECT RUSH (Microsoft/Disney•Pixar)

Microsoft just released it's new game for the XBOX360: "Kinect Rush - A Disney • Pixar Adventure". The game takes place in the lovely universes of the Disney-Pixar animation movies "Ratatouille", "Toy Story", "The Incredibles", "UP" and "Cars". The BOOM Library team was responsible for the sound design of this great gesture based adventure.

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Cinematic Metal in Crysis 2 Soundtrack

The Soundtrack for Crysis 2 (awarded for "Best German Game" 2012), composed by Borislav Slavov, Dynamedion and Hans Zimmer, was beefed up with BOOM Library "Cinematic Metal - Construction Kit" and "Cinematic Metal - Impacts".

New SFX Library DOGS Released

The wait is finally over. We’re back with our next release and this is something huge. For “DOGS”, we recorded dozens of animals, providing you with a really broad selection of different breeds.

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[VIDEO] BOOM SFX used in FUBAR: EXTENDED REDUX EDITION MOVIE TEASER

This is the teaser of FUBAR: Extended Redux Edition - a fantastic short film about a world similar to ours in which dogs and cats are engaged in a modern war. The trailer is packed with an arsenal of visual FX and - of course - SFX. Hasraf Dulull, the director of the movie chose, among others, BOOM SFX (Cinematic Series ß Guns) to give this trailer the appropriate sound. Check it out! THX Haz.

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[UPDATE] High class PC game ANNO 2070 with sound design by BOOM

Today is the release date of Ubisoft's new PC game ANNO 2070 and the BOOM Library is heavily involved in this really brilliant piece of software. The long awaited strategy game, developed by Related Designs and Blue Byte, receives high ratings in common game communities. Some call it "The best looking strategy game ever" (translated from PC Games). Here are some numbers:

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Medieval Weapons - Making Of - Interview

Our Creative Director and co-founder Axel Rohrbach talks about the recording of "MEDIEVAL WEAPONS". Where did we find all these weapons? Where did we record? What did we record? How did we record? Check out the interesting interview by Miguel Isaza on www.designingsound.org or click here to read.