CD PROJECT RED in Warsaw (Poland) is looking for an Audio Lead for THE WITCHER 3 and other games. That sounds good? Read on...
In this second sound design tutorial we show you how flexible you can create great weapon sounds with the BOOM Library "ASSAULT WEAPONS" Construction Kit.
In this sound design tutorial we show you how to work with the BOOM Library "ASSAULT WEAPONS" Construction Kit.
We're happy to share some nice words with you that Supervising Sound Editor / Sound Designer Shannon Mills (Avatar, Titanic, Captain America: The Winter Soldier, Finding Nemo, etc.) wrote us:
The 25 weapons of our extensive ASSAULT WEAPONS SFX library were recorded with more than 60 microphones that were positioned around the shooter and also directly attached to the shooter and the weapon. The ASSAULT WEAPONS CONSTRUCTION KIT comes with 18 well-selected channels. Read on to see the weapons we recorded and a detailed MIC-Setup of the 18 channels showing the microphones types that we used and the distance to the shooter.
ASSAULT WEAPONS is going to be a really unique and very extensive gun shot SFX library. 16 people (14 recordists, 1 shooter, 1 range safety officer) recorded more than 100GB of source material with more than 60 microphones. We've been working very long and hard on finalizing the 25 different weapons and you're going to love the result. To shorten the waiting time, you can taka a look at some pictures from the recording session. Enjoy
In today's BOOM TOOLS, BOOM sound designer David Osternacher talks about the Elacin® ER hearing protectors by Neuroth/Audio lab Austria
Sound Designer Patrick Giraudi (Mulholland Drive, The Descendants, Twilight,...) told us where and why he used BOOM Library SFX.
You have a falsely encoded M/S audio file? Here's how to deal with this: